Wednesday, 13 June 2012

Latest PS 3 game!! Dragon's Dogma is out!


The best game on the market is out to grab and lot of awesome part and game play that u can see and play trough the adventure and monster killing game that will make u not stop playing and the graphic is the best and the stories is interesting! This is the others factors that u should know!:

  • Fantastic combat encounters against awesome monsters   
  • One of the best boss fights in any role-playing game, ever   
  • There is always a surprise around the corner  
  • Atmospheric touches that make the world feel authentic   
  • A series of striking choices leads to an unforgettable ending.

Up to three pawns can join you on your journey. One of them is a permanent fixture; you choose his (or her) looks, his name, and his class, and as he levels, you can equip skills and upgrades for him just as you can for yourself. Your other pawns are hirelings and can be taken on and dismissed as you see fit. These poor lost sheep aren't necessarily products of the game's creators, however; they may also be other players' main pawns who have stolen away to your own world, serfs to be bought by the land's rising star. Provided you have enough of the rift points needed to purchase them, you can bring on pawns of any level--even one much higher than yourself.

Traveling with pawns is like having the company of curious, forgetful children who are constantly delighted by the world around them. And like children, they never shut up about things, interrupting each other with abandon. "What a large tree," one enthuses, each time you pass the same oak. "It's weak to fire!" your mage exclaims, as if it isn't the hundredth time he's seen a goblin. There are ways to adjust your pawns' social behavior, but the repeated lines can get tiresome. How is it possible they're so surprised that the path is near the beach, when they've noted the information countless times already? The chatter is meant to make pawns seem aware of the world around them, but with so much repetition, the illusion is shattered.
Yet despite their short-term memory loss, there's a charm to the dignified acting and affected Ye Olde English dialogue of your pawns. Your minions are just so happy to serve you, so happy to remind you that you need to shoot at a cyclops's single eye that you can only shake your head in wonder of their dedication. If only their other transgressions were so modest. "Heal thyself" you will cry aloud to your mage, who possesses any number of healing items, yet ignores them in favor of throwing another few fireballs. You can set general behaviors and give general commands, but a system for micromanaging the AI in the way of Final Fantasy XII or Dragon Age: Origins would have been a godsend.

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